Tag: halloween

Sept

2020

Slasher

(A horror themed game jam entry)

"Slasher" was a game made with a friend for a self-hosted Halloween game jam. With our only limitation being to make it Halloween appropriate we quickly took inspiration from classic horror movies to make a 'slasher' game that we cleverly named "Slasher".

In this game you must pick off the holiday goers one by one without being seen. You can hide in the shadows and use the environment to your advantage.

The game included several things that were new to me at the time:

  • Tilemap based level design
  • Building a generic interaction system as a unity tool
  • Dynamic 2d lighting
  • A homemade ray-casting AI system for navigation and player detection
  • Dynamic music that changes based on your actions and location

One of the biggest things we both learnt from this project was how to deal with scope creep. We had a whole slew of features and mechanics that we quickly realised needed to be cut in order to get the game finished in time. Although looking back at it, I am taken aback at just how much we managed to achieve in such a short time frame.

The music still creeps me out a little bit....