Tag: android

Sept

2020

Anibubbles

(A physics-based Android game)

Anibubbles was a physics-based connect game. The objective was to connect animals of the same type in the longest possible string, with bigger combos awarding more points. The twist was that the animals were dynamic, physics-based objects that would bounce and move as more were added.

I developed this game to learn about deploying Unity to various platforms, particularly Android. What I learned was that deploying to Android can be challenging. The combination of differing Unity versions and the fragmented Android ecosystem meant that building an APK took longer than developing the game itself!

This experience taught me valuable lessons about the complexities of building for different platforms and the importance of understanding the deployment process beforehand.